; Merged Mod: .\01\klee.ini, .\02\klee.ini, .\03\klee.ini, .\04\klee.ini, .\05\klee.ini, .\06\klee.ini, .\07\klee.ini, .\08\klee.ini, .\09\klee.ini, .\10\klee.ini, .\11\klee.ini, .\12\klee.ini, .\13\klee.ini, .\14\Klee.ini, .\15\Klee.ini, .\16\Klee.ini, .\17\Klee.ini, .\18\Klee.ini, .\19\Klee.ini, .\20\Klee.ini, .\21\Klee.ini, .\22\Klee.ini, .\23\Klee.ini, .\24\Klee.ini, .\25\Klee.ini, .\26\Klee.ini, .\27\Klee.ini, .\28\Klee.ini, .\29\Klee.ini, .\30\Klee.ini, .\31\Klee.ini, .\32\Klee.ini, .\33\Klee.ini, .\34\Klee.ini, .\35\Klee.ini, .\36\Klee.ini, .\37\Klee.ini, .\38\Klee.ini, .\39\Klee.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $ActiveCharacter = 0

[KeySwap]
condition = $ActiveCharacter == 1
key = t
back = r
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverridekleePosition]
hash = dcd74904
run = CommandListkleePosition
$ActiveCharacter = 1

[TextureOverridekleeBlend]
hash = aec1d55e
run = CommandListkleeBlend

[TextureOverridekleeTexcoord]
hash = c3448489
run = CommandListkleeTexcoord

[TextureOverridekleeVertexLimitRaise]
hash = 52469e36

[TextureOverridekleeIB]
hash = 3fe81b2a
run = CommandListkleeIB

[TextureOverridekleeHead]
hash = 3fe81b2a
match_first_index = 0
run = CommandListkleeHead

[TextureOverridekleeBody]
hash = 3fe81b2a
match_first_index = 8436
run = CommandListkleeBody

[TextureOverridekleeFaceHeadDiffuse]
hash = 7fccd783
run = CommandListkleeFaceHeadDiffuse

; CommandList -------------------------

[CommandListkleePosition]
if $swapvar == 0
	vb0 = ResourcekleePosition.0
else if $swapvar == 1
	vb0 = ResourcekleePosition.1
else if $swapvar == 2
	vb0 = ResourcekleePosition.2
else if $swapvar == 3
	vb0 = ResourcekleePosition.3
else if $swapvar == 4
	vb0 = ResourcekleePosition.4
else if $swapvar == 5
	vb0 = ResourcekleePosition.5
else if $swapvar == 6
	vb0 = ResourcekleePosition.6
else if $swapvar == 7
	vb0 = ResourcekleePosition.7
else if $swapvar == 8
	vb0 = ResourcekleePosition.8
else if $swapvar == 9
	vb0 = ResourcekleePosition.9
else if $swapvar == 10
	vb0 = ResourcekleePosition.10
else if $swapvar == 11
	vb0 = ResourcekleePosition.11
else if $swapvar == 12
	vb0 = ResourceKleePosition.12
else if $swapvar == 13
	vb0 = ResourceKleePosition.13
else if $swapvar == 14
	vb0 = ResourceKleePosition.14
else if $swapvar == 15
	vb0 = ResourceKleePosition.15
else if $swapvar == 16
	vb0 = ResourceKleePosition.16
else if $swapvar == 17
	vb0 = ResourceKleePosition.17
else if $swapvar == 18
	vb0 = ResourceKleePosition.18
else if $swapvar == 19
	vb0 = ResourceKleePosition.19
else if $swapvar == 20
	vb0 = ResourceKleePosition.20
else if $swapvar == 21
	vb0 = ResourceKleePosition.21
else if $swapvar == 22
	vb0 = ResourceKleePosition.22
else if $swapvar == 23
	vb0 = ResourceKleePosition.23
else if $swapvar == 24
	vb0 = ResourceKleePosition.24
else if $swapvar == 25
	vb0 = ResourceKleePosition.25
else if $swapvar == 26
	vb0 = ResourceKleePosition.26
else if $swapvar == 27
	vb0 = ResourceKleePosition.27
else if $swapvar == 28
	vb0 = ResourceKleePosition.28
else if $swapvar == 29
	vb0 = ResourceKleePosition.29
else if $swapvar == 30
	vb0 = ResourceKleePosition.30
else if $swapvar == 31
	vb0 = ResourceKleePosition.31
else if $swapvar == 32
	vb0 = ResourceKleePosition.32
else if $swapvar == 33
	vb0 = ResourceKleePosition.33
else if $swapvar == 34
	vb0 = ResourceKleePosition.34
else if $swapvar == 35
	vb0 = ResourceKleePosition.35
else if $swapvar == 36
	vb0 = ResourceKleePosition.36
else if $swapvar == 37
	vb0 = ResourceKleePosition.37
else if $swapvar == 38
	vb0 = ResourceKleePosition.38
endif

[CommandListkleeBlend]
if $swapvar == 0
	vb1 = ResourcekleeBlend.0
	handling = skip
	draw = 15281,0
else if $swapvar == 1
	vb1 = ResourcekleeBlend.1
	handling = skip
	draw = 13993,0
else if $swapvar == 2
	vb1 = ResourcekleeBlend.2
	handling = skip
	draw = 13270,0
else if $swapvar == 3
	vb1 = ResourcekleeBlend.3
	handling = skip
	draw = 20527,0
else if $swapvar == 4
	vb1 = ResourcekleeBlend.4
	handling = skip
	draw = 19239,0
else if $swapvar == 5
	vb1 = ResourcekleeBlend.5
	handling = skip
	draw = 18516,0
else if $swapvar == 6
	vb1 = ResourcekleeBlend.6
	handling = skip
	draw = 16761,0
else if $swapvar == 7
	vb1 = ResourcekleeBlend.7
	handling = skip
	draw = 15473,0
else if $swapvar == 8
	vb1 = ResourcekleeBlend.8
	handling = skip
	draw = 14750,0
else if $swapvar == 9
	vb1 = ResourcekleeBlend.9
	handling = skip
	draw = 19069,0
else if $swapvar == 10
	vb1 = ResourcekleeBlend.10
	handling = skip
	draw = 17781,0
else if $swapvar == 11
	vb1 = ResourcekleeBlend.11
	handling = skip
	draw = 17058,0
else if $swapvar == 12
	vb1 = ResourceKleeBlend.12
	handling = skip
	draw = 21250,0
else if $swapvar == 13
	vb1 = ResourceKleeBlend.13
	handling = skip
	draw = 19962,0
else if $swapvar == 14
	vb1 = ResourceKleeBlend.14
	handling = skip
	draw = 19239,0
else if $swapvar == 15
	vb1 = ResourceKleeBlend.15
	handling = skip
	draw = 23558,0
else if $swapvar == 16
	vb1 = ResourceKleeBlend.16
	handling = skip
	draw = 22270,0
else if $swapvar == 17
	vb1 = ResourceKleeBlend.17
	handling = skip
	draw = 21547,0
else if $swapvar == 18
	vb1 = ResourceKleeBlend.18
	handling = skip
	draw = 20325,0
else if $swapvar == 19
	vb1 = ResourceKleeBlend.19
	handling = skip
	draw = 19037,0
else if $swapvar == 20
	vb1 = ResourceKleeBlend.20
	handling = skip
	draw = 18314,0
else if $swapvar == 21
	vb1 = ResourceKleeBlend.21
	handling = skip
	draw = 18582,0
else if $swapvar == 22
	vb1 = ResourceKleeBlend.22
	handling = skip
	draw = 17294,0
else if $swapvar == 23
	vb1 = ResourceKleeBlend.23
	handling = skip
	draw = 16571,0
else if $swapvar == 24
	vb1 = ResourceKleeBlend.24
	handling = skip
	draw = 19564,0
else if $swapvar == 25
	vb1 = ResourceKleeBlend.25
	handling = skip
	draw = 18276,0
else if $swapvar == 26
	vb1 = ResourceKleeBlend.26
	handling = skip
	draw = 17553,0
else if $swapvar == 27
	vb1 = ResourceKleeBlend.27
	handling = skip
	draw = 19235,0
else if $swapvar == 28
	vb1 = ResourceKleeBlend.28
	handling = skip
	draw = 17947,0
else if $swapvar == 29
	vb1 = ResourceKleeBlend.29
	handling = skip
	draw = 17224,0
else if $swapvar == 30
	vb1 = ResourceKleeBlend.30
	handling = skip
	draw = 21914,0
else if $swapvar == 31
	vb1 = ResourceKleeBlend.31
	handling = skip
	draw = 20626,0
else if $swapvar == 32
	vb1 = ResourceKleeBlend.32
	handling = skip
	draw = 19903,0
else if $swapvar == 33
	vb1 = ResourceKleeBlend.33
	handling = skip
	draw = 18681,0
else if $swapvar == 34
	vb1 = ResourceKleeBlend.34
	handling = skip
	draw = 17393,0
else if $swapvar == 35
	vb1 = ResourceKleeBlend.35
	handling = skip
	draw = 16670,0
else if $swapvar == 36
	vb1 = ResourceKleeBlend.36
	handling = skip
	draw = 22465,0
else if $swapvar == 37
	vb1 = ResourceKleeBlend.37
	handling = skip
	draw = 21279,0
else if $swapvar == 38
	vb1 = ResourceKleeBlend.38
	handling = skip
	draw = 20556,0
endif

[CommandListkleeTexcoord]
if $swapvar == 0
	vb1 = ResourcekleeTexcoord.0
else if $swapvar == 1
	vb1 = ResourcekleeTexcoord.1
else if $swapvar == 2
	vb1 = ResourcekleeTexcoord.2
else if $swapvar == 3
	vb1 = ResourcekleeTexcoord.3
else if $swapvar == 4
	vb1 = ResourcekleeTexcoord.4
else if $swapvar == 5
	vb1 = ResourcekleeTexcoord.5
else if $swapvar == 6
	vb1 = ResourcekleeTexcoord.6
else if $swapvar == 7
	vb1 = ResourcekleeTexcoord.7
else if $swapvar == 8
	vb1 = ResourcekleeTexcoord.8
else if $swapvar == 9
	vb1 = ResourcekleeTexcoord.9
else if $swapvar == 10
	vb1 = ResourcekleeTexcoord.10
else if $swapvar == 11
	vb1 = ResourcekleeTexcoord.11
else if $swapvar == 12
	vb1 = ResourceKleeTexcoord.12
else if $swapvar == 13
	vb1 = ResourceKleeTexcoord.13
else if $swapvar == 14
	vb1 = ResourceKleeTexcoord.14
else if $swapvar == 15
	vb1 = ResourceKleeTexcoord.15
else if $swapvar == 16
	vb1 = ResourceKleeTexcoord.16
else if $swapvar == 17
	vb1 = ResourceKleeTexcoord.17
else if $swapvar == 18
	vb1 = ResourceKleeTexcoord.18
else if $swapvar == 19
	vb1 = ResourceKleeTexcoord.19
else if $swapvar == 20
	vb1 = ResourceKleeTexcoord.20
else if $swapvar == 21
	vb1 = ResourceKleeTexcoord.21
else if $swapvar == 22
	vb1 = ResourceKleeTexcoord.22
else if $swapvar == 23
	vb1 = ResourceKleeTexcoord.23
else if $swapvar == 24
	vb1 = ResourceKleeTexcoord.24
else if $swapvar == 25
	vb1 = ResourceKleeTexcoord.25
else if $swapvar == 26
	vb1 = ResourceKleeTexcoord.26
else if $swapvar == 27
	vb1 = ResourceKleeTexcoord.27
else if $swapvar == 28
	vb1 = ResourceKleeTexcoord.28
else if $swapvar == 29
	vb1 = ResourceKleeTexcoord.29
else if $swapvar == 30
	vb1 = ResourceKleeTexcoord.30
else if $swapvar == 31
	vb1 = ResourceKleeTexcoord.31
else if $swapvar == 32
	vb1 = ResourceKleeTexcoord.32
else if $swapvar == 33
	vb1 = ResourceKleeTexcoord.33
else if $swapvar == 34
	vb1 = ResourceKleeTexcoord.34
else if $swapvar == 35
	vb1 = ResourceKleeTexcoord.35
else if $swapvar == 36
	vb1 = ResourceKleeTexcoord.36
else if $swapvar == 37
	vb1 = ResourceKleeTexcoord.37
else if $swapvar == 38
	vb1 = ResourceKleeTexcoord.38
endif

[CommandListkleeIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
endif

[CommandListkleeHead]
if $swapvar == 0
	ib = ResourcekleeHeadIB.0
	ps-t0 = ResourcekleeHeadDiffuse.0
	ps-t1 = ResourcekleeHeadLightMap.0
	ps-t2 = ResourcekleeHeadShadowRamp.0
else if $swapvar == 1
	ib = ResourcekleeHeadIB.1
	ps-t0 = ResourcekleeHeadDiffuse.1
	ps-t1 = ResourcekleeHeadLightMap.1
	ps-t2 = ResourcekleeHeadShadowRamp.1
else if $swapvar == 2
	ib = ResourcekleeHeadIB.2
	ps-t0 = ResourcekleeHeadDiffuse.2
	ps-t1 = ResourcekleeHeadLightMap.2
	ps-t2 = ResourcekleeHeadShadowRamp.2
else if $swapvar == 3
	ib = ResourcekleeHeadIB.3
	ps-t0 = ResourcekleeHeadDiffuse.3
	ps-t1 = ResourcekleeHeadLightMap.3
	ps-t2 = ResourcekleeHeadShadowRamp.3
else if $swapvar == 4
	ib = ResourcekleeHeadIB.4
	ps-t0 = ResourcekleeHeadDiffuse.4
	ps-t1 = ResourcekleeHeadLightMap.4
	ps-t2 = ResourcekleeHeadShadowRamp.4
else if $swapvar == 5
	ib = ResourcekleeHeadIB.5
	ps-t0 = ResourcekleeHeadDiffuse.5
	ps-t1 = ResourcekleeHeadLightMap.5
	ps-t2 = ResourcekleeHeadShadowRamp.5
else if $swapvar == 6
	ib = ResourcekleeHeadIB.6
	ps-t0 = ResourcekleeHeadDiffuse.6
	ps-t1 = ResourcekleeHeadLightMap.6
	ps-t2 = ResourcekleeHeadShadowRamp.6
else if $swapvar == 7
	ib = ResourcekleeHeadIB.7
	ps-t0 = ResourcekleeHeadDiffuse.7
	ps-t1 = ResourcekleeHeadLightMap.7
	ps-t2 = ResourcekleeHeadShadowRamp.7
else if $swapvar == 8
	ib = ResourcekleeHeadIB.8
	ps-t0 = ResourcekleeHeadDiffuse.8
	ps-t1 = ResourcekleeHeadLightMap.8
	ps-t2 = ResourcekleeHeadShadowRamp.8
else if $swapvar == 9
	ib = ResourcekleeHeadIB.9
	ps-t0 = ResourcekleeHeadDiffuse.9
	ps-t1 = ResourcekleeHeadLightMap.9
	ps-t2 = ResourcekleeHeadShadowRamp.9
else if $swapvar == 10
	ib = ResourcekleeHeadIB.10
	ps-t0 = ResourcekleeHeadDiffuse.10
	ps-t1 = ResourcekleeHeadLightMap.10
	ps-t2 = ResourcekleeHeadShadowRamp.10
else if $swapvar == 11
	ib = ResourcekleeHeadIB.11
	ps-t0 = ResourcekleeHeadDiffuse.11
	ps-t1 = ResourcekleeHeadLightMap.11
	ps-t2 = ResourcekleeHeadShadowRamp.11
else if $swapvar == 12
	ib = ResourceKleeHeadIB.12
	ps-t0 = ResourceKleeHeadDiffuse.12
	ps-t1 = ResourceKleeHeadLightMap.12
	ps-t2 = ResourceKleeHeadShadowRamp.12
else if $swapvar == 13
	ib = ResourceKleeHeadIB.13
	ps-t0 = ResourceKleeHeadDiffuse.13
	ps-t1 = ResourceKleeHeadLightMap.13
	ps-t2 = ResourceKleeHeadShadowRamp.13
else if $swapvar == 14
	ib = ResourceKleeHeadIB.14
	ps-t0 = ResourceKleeHeadDiffuse.14
	ps-t1 = ResourceKleeHeadLightMap.14
	ps-t2 = ResourceKleeHeadShadowRamp.14
else if $swapvar == 15
	ib = ResourceKleeHeadIB.15
	ps-t0 = ResourceKleeHeadDiffuse.15
	ps-t1 = ResourceKleeHeadLightMap.15
	ps-t2 = ResourceKleeHeadShadowRamp.15
else if $swapvar == 16
	ib = ResourceKleeHeadIB.16
	ps-t0 = ResourceKleeHeadDiffuse.16
	ps-t1 = ResourceKleeHeadLightMap.16
	ps-t2 = ResourceKleeHeadShadowRamp.16
else if $swapvar == 17
	ib = ResourceKleeHeadIB.17
	ps-t0 = ResourceKleeHeadDiffuse.17
	ps-t1 = ResourceKleeHeadLightMap.17
	ps-t2 = ResourceKleeHeadShadowRamp.17
else if $swapvar == 18
	ib = ResourceKleeHeadIB.18
	ps-t0 = ResourceKleeHeadDiffuse.18
	ps-t1 = ResourceKleeHeadLightMap.18
	ps-t2 = ResourceKleeHeadShadowRamp.18
else if $swapvar == 19
	ib = ResourceKleeHeadIB.19
	ps-t0 = ResourceKleeHeadDiffuse.19
	ps-t1 = ResourceKleeHeadLightMap.19
	ps-t2 = ResourceKleeHeadShadowRamp.19
else if $swapvar == 20
	ib = ResourceKleeHeadIB.20
	ps-t0 = ResourceKleeHeadDiffuse.20
	ps-t1 = ResourceKleeHeadLightMap.20
	ps-t2 = ResourceKleeHeadShadowRamp.20
else if $swapvar == 21
	ib = ResourceKleeHeadIB.21
	ps-t0 = ResourceKleeHeadDiffuse.21
	ps-t1 = ResourceKleeHeadLightMap.21
	ps-t2 = ResourceKleeHeadShadowRamp.21
else if $swapvar == 22
	ib = ResourceKleeHeadIB.22
	ps-t0 = ResourceKleeHeadDiffuse.22
	ps-t1 = ResourceKleeHeadLightMap.22
	ps-t2 = ResourceKleeHeadShadowRamp.22
else if $swapvar == 23
	ib = ResourceKleeHeadIB.23
	ps-t0 = ResourceKleeHeadDiffuse.23
	ps-t1 = ResourceKleeHeadLightMap.23
	ps-t2 = ResourceKleeHeadShadowRamp.23
else if $swapvar == 24
	ib = ResourceKleeHeadIB.24
	ps-t0 = ResourceKleeHeadDiffuse.24
	ps-t1 = ResourceKleeHeadLightMap.24
	ps-t2 = ResourceKleeHeadShadowRamp.24
else if $swapvar == 25
	ib = ResourceKleeHeadIB.25
	ps-t0 = ResourceKleeHeadDiffuse.25
	ps-t1 = ResourceKleeHeadLightMap.25
	ps-t2 = ResourceKleeHeadShadowRamp.25
else if $swapvar == 26
	ib = ResourceKleeHeadIB.26
	ps-t0 = ResourceKleeHeadDiffuse.26
	ps-t1 = ResourceKleeHeadLightMap.26
	ps-t2 = ResourceKleeHeadShadowRamp.26
else if $swapvar == 27
	ib = ResourceKleeHeadIB.27
	ps-t0 = ResourceKleeHeadDiffuse.27
	ps-t1 = ResourceKleeHeadLightMap.27
	ps-t2 = ResourceKleeHeadShadowRamp.27
else if $swapvar == 28
	ib = ResourceKleeHeadIB.28
	ps-t0 = ResourceKleeHeadDiffuse.28
	ps-t1 = ResourceKleeHeadLightMap.28
	ps-t2 = ResourceKleeHeadShadowRamp.28
else if $swapvar == 29
	ib = ResourceKleeHeadIB.29
	ps-t0 = ResourceKleeHeadDiffuse.29
	ps-t1 = ResourceKleeHeadLightMap.29
	ps-t2 = ResourceKleeHeadShadowRamp.29
else if $swapvar == 30
	ib = ResourceKleeHeadIB.30
	ps-t0 = ResourceKleeHeadDiffuse.30
	ps-t1 = ResourceKleeHeadLightMap.30
	ps-t2 = ResourceKleeHeadShadowRamp.30
else if $swapvar == 31
	ib = ResourceKleeHeadIB.31
	ps-t0 = ResourceKleeHeadDiffuse.31
	ps-t1 = ResourceKleeHeadLightMap.31
	ps-t2 = ResourceKleeHeadShadowRamp.31
else if $swapvar == 32
	ib = ResourceKleeHeadIB.32
	ps-t0 = ResourceKleeHeadDiffuse.32
	ps-t1 = ResourceKleeHeadLightMap.32
	ps-t2 = ResourceKleeHeadShadowRamp.32
else if $swapvar == 33
	ib = ResourceKleeHeadIB.33
	ps-t0 = ResourceKleeHeadDiffuse.33
	ps-t1 = ResourceKleeHeadLightMap.33
	ps-t2 = ResourceKleeHeadShadowRamp.33
else if $swapvar == 34
	ib = ResourceKleeHeadIB.34
	ps-t0 = ResourceKleeHeadDiffuse.34
	ps-t1 = ResourceKleeHeadLightMap.34
	ps-t2 = ResourceKleeHeadShadowRamp.34
else if $swapvar == 35
	ib = ResourceKleeHeadIB.35
	ps-t0 = ResourceKleeHeadDiffuse.35
	ps-t1 = ResourceKleeHeadLightMap.35
	ps-t2 = ResourceKleeHeadShadowRamp.35
else if $swapvar == 36
	ib = ResourceKleeHeadIB.36
	ps-t0 = ResourceKleeHeadDiffuse.36
	ps-t1 = ResourceKleeHeadLightMap.36
else if $swapvar == 37
	ib = ResourceKleeHeadIB.37
	ps-t0 = ResourceKleeHeadDiffuse.37
	ps-t1 = ResourceKleeHeadLightMap.37
else if $swapvar == 38
	ib = ResourceKleeHeadIB.38
	ps-t0 = ResourceKleeHeadDiffuse.38
	ps-t1 = ResourceKleeHeadLightMap.38
endif

[CommandListkleeBody]
if $swapvar == 0
	ib = ResourcekleeBodyIB.0
	ps-t0 = ResourcekleeBodyDiffuse.0
	ps-t1 = ResourcekleeBodyLightMap.0
	ps-t2 = ResourcekleeBodyMetalMap.0
	ps-t3 = ResourcekleeBodyShadowRamp.0
else if $swapvar == 1
	ib = ResourcekleeBodyIB.1
	ps-t0 = ResourcekleeBodyDiffuse.1
	ps-t1 = ResourcekleeBodyLightMap.1
	ps-t2 = ResourcekleeBodyMetalMap.1
	ps-t3 = ResourcekleeBodyShadowRamp.1
else if $swapvar == 2
	ib = ResourcekleeBodyIB.2
	ps-t0 = ResourcekleeBodyDiffuse.2
	ps-t1 = ResourcekleeBodyLightMap.2
	ps-t2 = ResourcekleeBodyMetalMap.2
	ps-t3 = ResourcekleeBodyShadowRamp.2
else if $swapvar == 3
	ib = ResourcekleeBodyIB.3
	ps-t0 = ResourcekleeBodyDiffuse.3
	ps-t1 = ResourcekleeBodyLightMap.3
	ps-t2 = ResourcekleeBodyMetalMap.3
	ps-t3 = ResourcekleeBodyShadowRamp.3
else if $swapvar == 4
	ib = ResourcekleeBodyIB.4
	ps-t0 = ResourcekleeBodyDiffuse.4
	ps-t1 = ResourcekleeBodyLightMap.4
	ps-t2 = ResourcekleeBodyMetalMap.4
	ps-t3 = ResourcekleeBodyShadowRamp.4
else if $swapvar == 5
	ib = ResourcekleeBodyIB.5
	ps-t0 = ResourcekleeBodyDiffuse.5
	ps-t1 = ResourcekleeBodyLightMap.5
	ps-t2 = ResourcekleeBodyMetalMap.5
	ps-t3 = ResourcekleeBodyShadowRamp.5
else if $swapvar == 6
	ib = ResourcekleeBodyIB.6
	ps-t0 = ResourcekleeBodyDiffuse.6
	ps-t1 = ResourcekleeBodyLightMap.6
	ps-t2 = ResourcekleeBodyMetalMap.6
	ps-t3 = ResourcekleeBodyShadowRamp.6
else if $swapvar == 7
	ib = ResourcekleeBodyIB.7
	ps-t0 = ResourcekleeBodyDiffuse.7
	ps-t1 = ResourcekleeBodyLightMap.7
	ps-t2 = ResourcekleeBodyMetalMap.7
	ps-t3 = ResourcekleeBodyShadowRamp.7
else if $swapvar == 8
	ib = ResourcekleeBodyIB.8
	ps-t0 = ResourcekleeBodyDiffuse.8
	ps-t1 = ResourcekleeBodyLightMap.8
	ps-t2 = ResourcekleeBodyMetalMap.8
	ps-t3 = ResourcekleeBodyShadowRamp.8
else if $swapvar == 9
	ib = ResourcekleeBodyIB.9
	ps-t0 = ResourcekleeBodyDiffuse.9
	ps-t1 = ResourcekleeBodyLightMap.9
	ps-t2 = ResourcekleeBodyMetalMap.9
	ps-t3 = ResourcekleeBodyShadowRamp.9
else if $swapvar == 10
	ib = ResourcekleeBodyIB.10
	ps-t0 = ResourcekleeBodyDiffuse.10
	ps-t1 = ResourcekleeBodyLightMap.10
	ps-t2 = ResourcekleeBodyMetalMap.10
	ps-t3 = ResourcekleeBodyShadowRamp.10
else if $swapvar == 11
	ib = ResourcekleeBodyIB.11
	ps-t0 = ResourcekleeBodyDiffuse.11
	ps-t1 = ResourcekleeBodyLightMap.11
	ps-t2 = ResourcekleeBodyMetalMap.11
	ps-t3 = ResourcekleeBodyShadowRamp.11
else if $swapvar == 12
	ib = ResourceKleeBodyIB.12
	ps-t0 = ResourceKleeBodyDiffuse.12
	ps-t1 = ResourceKleeBodyLightMap.12
	ps-t2 = ResourceKleeBodyMetalMap.12
	ps-t3 = ResourceKleeBodyShadowRamp.12
else if $swapvar == 13
	ib = ResourceKleeBodyIB.13
	ps-t0 = ResourceKleeBodyDiffuse.13
	ps-t1 = ResourceKleeBodyLightMap.13
	ps-t2 = ResourceKleeBodyMetalMap.13
	ps-t3 = ResourceKleeBodyShadowRamp.13
else if $swapvar == 14
	ib = ResourceKleeBodyIB.14
	ps-t0 = ResourceKleeBodyDiffuse.14
	ps-t1 = ResourceKleeBodyLightMap.14
	ps-t2 = ResourceKleeBodyMetalMap.14
	ps-t3 = ResourceKleeBodyShadowRamp.14
else if $swapvar == 15
	ib = ResourceKleeBodyIB.15
	ps-t0 = ResourceKleeBodyDiffuse.15
	ps-t1 = ResourceKleeBodyLightMap.15
	ps-t2 = ResourceKleeBodyMetalMap.15
	ps-t3 = ResourceKleeBodyShadowRamp.15
else if $swapvar == 16
	ib = ResourceKleeBodyIB.16
	ps-t0 = ResourceKleeBodyDiffuse.16
	ps-t1 = ResourceKleeBodyLightMap.16
	ps-t2 = ResourceKleeBodyMetalMap.16
	ps-t3 = ResourceKleeBodyShadowRamp.16
else if $swapvar == 17
	ib = ResourceKleeBodyIB.17
	ps-t0 = ResourceKleeBodyDiffuse.17
	ps-t1 = ResourceKleeBodyLightMap.17
	ps-t2 = ResourceKleeBodyMetalMap.17
	ps-t3 = ResourceKleeBodyShadowRamp.17
else if $swapvar == 18
	ib = ResourceKleeBodyIB.18
	ps-t0 = ResourceKleeBodyDiffuse.18
	ps-t1 = ResourceKleeBodyLightMap.18
	ps-t2 = ResourceKleeBodyMetalMap.18
	ps-t3 = ResourceKleeBodyShadowRamp.18
else if $swapvar == 19
	ib = ResourceKleeBodyIB.19
	ps-t0 = ResourceKleeBodyDiffuse.19
	ps-t1 = ResourceKleeBodyLightMap.19
	ps-t2 = ResourceKleeBodyMetalMap.19
	ps-t3 = ResourceKleeBodyShadowRamp.19
else if $swapvar == 20
	ib = ResourceKleeBodyIB.20
	ps-t0 = ResourceKleeBodyDiffuse.20
	ps-t1 = ResourceKleeBodyLightMap.20
	ps-t2 = ResourceKleeBodyMetalMap.20
	ps-t3 = ResourceKleeBodyShadowRamp.20
else if $swapvar == 21
	ib = ResourceKleeBodyIB.21
	ps-t0 = ResourceKleeBodyDiffuse.21
	ps-t1 = ResourceKleeBodyLightMap.21
	ps-t2 = ResourceKleeBodyMetalMap.21
	ps-t3 = ResourceKleeBodyShadowRamp.21
else if $swapvar == 22
	ib = ResourceKleeBodyIB.22
	ps-t0 = ResourceKleeBodyDiffuse.22
	ps-t1 = ResourceKleeBodyLightMap.22
	ps-t2 = ResourceKleeBodyMetalMap.22
	ps-t3 = ResourceKleeBodyShadowRamp.22
else if $swapvar == 23
	ib = ResourceKleeBodyIB.23
	ps-t0 = ResourceKleeBodyDiffuse.23
	ps-t1 = ResourceKleeBodyLightMap.23
	ps-t2 = ResourceKleeBodyMetalMap.23
	ps-t3 = ResourceKleeBodyShadowRamp.23
else if $swapvar == 24
	ib = ResourceKleeBodyIB.24
	ps-t0 = ResourceKleeBodyDiffuse.24
	ps-t1 = ResourceKleeBodyLightMap.24
	ps-t2 = ResourceKleeBodyMetalMap.24
	ps-t3 = ResourceKleeBodyShadowRamp.24
else if $swapvar == 25
	ib = ResourceKleeBodyIB.25
	ps-t0 = ResourceKleeBodyDiffuse.25
	ps-t1 = ResourceKleeBodyLightMap.25
	ps-t2 = ResourceKleeBodyMetalMap.25
	ps-t3 = ResourceKleeBodyShadowRamp.25
else if $swapvar == 26
	ib = ResourceKleeBodyIB.26
	ps-t0 = ResourceKleeBodyDiffuse.26
	ps-t1 = ResourceKleeBodyLightMap.26
	ps-t2 = ResourceKleeBodyMetalMap.26
	ps-t3 = ResourceKleeBodyShadowRamp.26
else if $swapvar == 27
	ib = ResourceKleeBodyIB.27
	ps-t0 = ResourceKleeBodyDiffuse.27
	ps-t1 = ResourceKleeBodyLightMap.27
	ps-t2 = ResourceKleeBodyMetalMap.27
	ps-t3 = ResourceKleeBodyShadowRamp.27
else if $swapvar == 28
	ib = ResourceKleeBodyIB.28
	ps-t0 = ResourceKleeBodyDiffuse.28
	ps-t1 = ResourceKleeBodyLightMap.28
	ps-t2 = ResourceKleeBodyMetalMap.28
	ps-t3 = ResourceKleeBodyShadowRamp.28
else if $swapvar == 29
	ib = ResourceKleeBodyIB.29
	ps-t0 = ResourceKleeBodyDiffuse.29
	ps-t1 = ResourceKleeBodyLightMap.29
	ps-t2 = ResourceKleeBodyMetalMap.29
	ps-t3 = ResourceKleeBodyShadowRamp.29
else if $swapvar == 30
	ib = ResourceKleeBodyIB.30
	ps-t0 = ResourceKleeBodyDiffuse.30
	ps-t1 = ResourceKleeBodyLightMap.30
	ps-t2 = ResourceKleeBodyMetalMap.30
	ps-t3 = ResourceKleeBodyShadowRamp.30
else if $swapvar == 31
	ib = ResourceKleeBodyIB.31
	ps-t0 = ResourceKleeBodyDiffuse.31
	ps-t1 = ResourceKleeBodyLightMap.31
	ps-t2 = ResourceKleeBodyMetalMap.31
	ps-t3 = ResourceKleeBodyShadowRamp.31
else if $swapvar == 32
	ib = ResourceKleeBodyIB.32
	ps-t0 = ResourceKleeBodyDiffuse.32
	ps-t1 = ResourceKleeBodyLightMap.32
	ps-t2 = ResourceKleeBodyMetalMap.32
	ps-t3 = ResourceKleeBodyShadowRamp.32
else if $swapvar == 33
	ib = ResourceKleeBodyIB.33
	ps-t0 = ResourceKleeBodyDiffuse.33
	ps-t1 = ResourceKleeBodyLightMap.33
	ps-t2 = ResourceKleeBodyMetalMap.33
	ps-t3 = ResourceKleeBodyShadowRamp.33
else if $swapvar == 34
	ib = ResourceKleeBodyIB.34
	ps-t0 = ResourceKleeBodyDiffuse.34
	ps-t1 = ResourceKleeBodyLightMap.34
	ps-t2 = ResourceKleeBodyMetalMap.34
	ps-t3 = ResourceKleeBodyShadowRamp.34
else if $swapvar == 35
	ib = ResourceKleeBodyIB.35
	ps-t0 = ResourceKleeBodyDiffuse.35
	ps-t1 = ResourceKleeBodyLightMap.35
	ps-t2 = ResourceKleeBodyMetalMap.35
	ps-t3 = ResourceKleeBodyShadowRamp.35
else if $swapvar == 36
	ib = ResourceKleeBodyIB.36
	ps-t0 = ResourceKleeBodyDiffuse.36
	ps-t1 = ResourceKleeBodyLightMap.36
else if $swapvar == 37
	ib = ResourceKleeBodyIB.37
	ps-t0 = ResourceKleeBodyDiffuse.37
	ps-t1 = ResourceKleeBodyLightMap.37
else if $swapvar == 38
	ib = ResourceKleeBodyIB.38
	ps-t0 = ResourceKleeBodyDiffuse.38
	ps-t1 = ResourceKleeBodyLightMap.38
endif

[CommandListkleeFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourcekleeFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourcekleeFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourcekleeFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourcekleeFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourcekleeFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourcekleeFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourcekleeFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourcekleeFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourcekleeFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourcekleeFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourcekleeFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourcekleeFaceHeadDiffuse.11
else if $swapvar == 12
	ps-t0 = ResourceKleeFaceHeadDiffuse.12
else if $swapvar == 13
	ps-t0 = ResourceKleeFaceHeadDiffuse.13
else if $swapvar == 14
	ps-t0 = ResourceKleeFaceHeadDiffuse.14
else if $swapvar == 15
	ps-t0 = ResourceKleeFaceHeadDiffuse.15
else if $swapvar == 16
	ps-t0 = ResourceKleeFaceHeadDiffuse.16
else if $swapvar == 17
	ps-t0 = ResourceKleeFaceHeadDiffuse.17
else if $swapvar == 18
	ps-t0 = ResourceKleeFaceHeadDiffuse.18
else if $swapvar == 19
	ps-t0 = ResourceKleeFaceHeadDiffuse.19
else if $swapvar == 20
	ps-t0 = ResourceKleeFaceHeadDiffuse.20
else if $swapvar == 21
	ps-t0 = ResourceKleeFaceHeadDiffuse.21
else if $swapvar == 22
	ps-t0 = ResourceKleeFaceHeadDiffuse.22
else if $swapvar == 23
	ps-t0 = ResourceKleeFaceHeadDiffuse.23
else if $swapvar == 24
	ps-t0 = ResourceKleeFaceHeadDiffuse.24
else if $swapvar == 25
	ps-t0 = ResourceKleeFaceHeadDiffuse.25
else if $swapvar == 26
	ps-t0 = ResourceKleeFaceHeadDiffuse.26
else if $swapvar == 27
	ps-t0 = ResourceKleeFaceHeadDiffuse.27
else if $swapvar == 28
	ps-t0 = ResourceKleeFaceHeadDiffuse.28
else if $swapvar == 29
	ps-t0 = ResourceKleeFaceHeadDiffuse.29
else if $swapvar == 30
	ps-t0 = ResourceKleeFaceHeadDiffuse.30
else if $swapvar == 31
	ps-t0 = ResourceKleeFaceHeadDiffuse.31
else if $swapvar == 32
	ps-t0 = ResourceKleeFaceHeadDiffuse.32
else if $swapvar == 33
	ps-t0 = ResourceKleeFaceHeadDiffuse.33
else if $swapvar == 34
	ps-t0 = ResourceKleeFaceHeadDiffuse.34
else if $swapvar == 35
	ps-t0 = ResourceKleeFaceHeadDiffuse.35
else if $swapvar == 36
	ps-t0 = ResourceKleeFaceHeadDiffuse.36
else if $swapvar == 37
	ps-t0 = ResourceKleeFaceHeadDiffuse.37
else if $swapvar == 38
	ps-t0 = ResourceKleeFaceHeadDiffuse.38
endif

; Resources ---------------------------

[ResourcekleePosition.0]
type = Buffer
stride = 40
filename = .\01\kleePosition.buf

[ResourcekleeBlend.0]
type = Buffer
stride = 32
filename = .\01\kleeBlend.buf

[ResourcekleeTexcoord.0]
type = Buffer
stride = 12
filename = .\01\kleeTexcoord.buf

[ResourcekleeHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeBody.ib

[ResourcekleeHeadDiffuse.0]
filename = .\01\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.0]
filename = .\01\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.0]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.0]
filename = .\01\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.0]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.0]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.0]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.0]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.1]
type = Buffer
stride = 40
filename = .\02\kleePosition.buf

[ResourcekleeBlend.1]
type = Buffer
stride = 32
filename = .\02\kleeBlend.buf

[ResourcekleeTexcoord.1]
type = Buffer
stride = 12
filename = .\02\kleeTexcoord.buf

[ResourcekleeHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\02\kleeBody.ib

[ResourcekleeHeadDiffuse.1]
filename = .\02\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.1]
filename = .\02\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.1]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.1]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.1]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.1]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.1]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.1]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.2]
type = Buffer
stride = 40
filename = .\03\kleePosition.buf

[ResourcekleeBlend.2]
type = Buffer
stride = 32
filename = .\03\kleeBlend.buf

[ResourcekleeTexcoord.2]
type = Buffer
stride = 12
filename = .\03\kleeTexcoord.buf

[ResourcekleeHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\03\kleeHead.ib

[ResourcekleeBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\03\kleeBody.ib

[ResourcekleeHeadDiffuse.2]
filename = .\03\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.2]
filename = .\03\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.2]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.2]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.2]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.2]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.2]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.2]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.3]
type = Buffer
stride = 40
filename = .\04\kleePosition.buf

[ResourcekleeBlend.3]
type = Buffer
stride = 32
filename = .\04\kleeBlend.buf

[ResourcekleeTexcoord.3]
type = Buffer
stride = 12
filename = .\04\kleeTexcoord.buf

[ResourcekleeHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\04\kleeBody.ib

[ResourcekleeHeadDiffuse.3]
filename = .\01\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.3]
filename = .\01\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.3]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.3]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.3]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.3]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.3]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.3]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.4]
type = Buffer
stride = 40
filename = .\05\kleePosition.buf

[ResourcekleeBlend.4]
type = Buffer
stride = 32
filename = .\05\kleeBlend.buf

[ResourcekleeTexcoord.4]
type = Buffer
stride = 12
filename = .\05\kleeTexcoord.buf

[ResourcekleeHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\05\kleeBody.ib

[ResourcekleeHeadDiffuse.4]
filename = .\02\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.4]
filename = .\02\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.4]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.4]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.4]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.4]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.4]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.4]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.5]
type = Buffer
stride = 40
filename = .\06\kleePosition.buf

[ResourcekleeBlend.5]
type = Buffer
stride = 32
filename = .\06\kleeBlend.buf

[ResourcekleeTexcoord.5]
type = Buffer
stride = 12
filename = .\06\kleeTexcoord.buf

[ResourcekleeHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\03\kleeHead.ib

[ResourcekleeBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\06\kleeBody.ib

[ResourcekleeHeadDiffuse.5]
filename = .\03\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.5]
filename = .\03\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.5]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.5]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.5]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.5]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.5]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.5]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.6]
type = Buffer
stride = 40
filename = .\07\kleePosition.buf

[ResourcekleeBlend.6]
type = Buffer
stride = 32
filename = .\07\kleeBlend.buf

[ResourcekleeTexcoord.6]
type = Buffer
stride = 12
filename = .\07\kleeTexcoord.buf

[ResourcekleeHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\07\kleeBody.ib

[ResourcekleeHeadDiffuse.6]
filename = .\01\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.6]
filename = .\01\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.6]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.6]
filename = .\01\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.6]
filename = .\07\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.6]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.6]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.6]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.7]
type = Buffer
stride = 40
filename = .\08\kleePosition.buf

[ResourcekleeBlend.7]
type = Buffer
stride = 32
filename = .\08\kleeBlend.buf

[ResourcekleeTexcoord.7]
type = Buffer
stride = 12
filename = .\08\kleeTexcoord.buf

[ResourcekleeHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\08\kleeBody.ib

[ResourcekleeHeadDiffuse.7]
filename = .\02\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.7]
filename = .\02\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.7]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.7]
filename = .\01\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.7]
filename = .\07\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.7]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.7]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.7]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.8]
type = Buffer
stride = 40
filename = .\09\kleePosition.buf

[ResourcekleeBlend.8]
type = Buffer
stride = 32
filename = .\09\kleeBlend.buf

[ResourcekleeTexcoord.8]
type = Buffer
stride = 12
filename = .\09\kleeTexcoord.buf

[ResourcekleeHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\03\kleeHead.ib

[ResourcekleeBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\09\kleeBody.ib

[ResourcekleeHeadDiffuse.8]
filename = .\03\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.8]
filename = .\03\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.8]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.8]
filename = .\01\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.8]
filename = .\07\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.8]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.8]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.8]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.9]
type = Buffer
stride = 40
filename = .\10\kleePosition.buf

[ResourcekleeBlend.9]
type = Buffer
stride = 32
filename = .\10\kleeBlend.buf

[ResourcekleeTexcoord.9]
type = Buffer
stride = 12
filename = .\10\kleeTexcoord.buf

[ResourcekleeHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10\kleeBody.ib

[ResourcekleeHeadDiffuse.9]
filename = .\01\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.9]
filename = .\01\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.9]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.9]
filename = .\01\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.9]
filename = .\07\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.9]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.9]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.9]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.10]
type = Buffer
stride = 40
filename = .\11\kleePosition.buf

[ResourcekleeBlend.10]
type = Buffer
stride = 32
filename = .\11\kleeBlend.buf

[ResourcekleeTexcoord.10]
type = Buffer
stride = 12
filename = .\11\kleeTexcoord.buf

[ResourcekleeHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\kleeHead.ib

[ResourcekleeBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11\kleeBody.ib

[ResourcekleeHeadDiffuse.10]
filename = .\02\kleeHeadDiffuse.dds

[ResourcekleeHeadLightMap.10]
filename = .\02\kleeHeadLightMap.dds

[ResourcekleeHeadShadowRamp.10]
filename = .\01\kleeHeadShadowRamp.jpg

[ResourcekleeBodyDiffuse.10]
filename = .\02\kleeBodyDiffuse.dds

[ResourcekleeBodyLightMap.10]
filename = .\01\kleeBodyLightMap.dds

[ResourcekleeBodyMetalMap.10]
filename = .\01\kleeBodyMetalMap.dds

[ResourcekleeBodyShadowRamp.10]
filename = .\01\kleeBodyShadowRamp.jpg

[ResourcekleeFaceHeadDiffuse.10]
filename = .\01\kleeFaceHeadDiffuse.dds

[ResourcekleePosition.11]
type = Buffer
stride = 40
filename = .\12\kleePosition.buf

[ResourcekleeBlend.11]
type = Buffer
stride = 32
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord